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Rage plugin hook not launching
Rage plugin hook not launching













rage plugin hook not launching
  1. Rage plugin hook not launching mods#
  2. Rage plugin hook not launching code#

This could prevent some plugins from crashing.

rage plugin hook not launching

* The plugin can now optionally ignore calls to unknown natives. * The plugin can now optionally consider the current game version as unknown (getGameVersion() then always returns -1) * All argument buffers are now pre-allocated: this should improve the plugin's overall performance * The maximum number of native arguments has been increased from 25 to 32 * Process corrupted state exceptions (ie: AccessViolations) are now properly handled. * The versions manifest has been updated (up to version. * SHVDN support is now disabled by default (because of its instability)

rage plugin hook not launching

A new support might be added in the future. SHVDN support has been removed as it is obsolete. * Thread crashes can now be notified to the player * Fixed a crash that could occur when trying to draw an invalid texture If you're reporting a crash, please also send the crash report (located inside the "CrashReports" directory in your GTA V folder). In that case, please report the bug/crash either on Github, in the comment section, or on the RPH Discord. UnvAsiIntrf.dll has been created as a generic way for ASI plugins to interact with another entity: said entity would register as an "API Handler" which has access to GTA V (in this instance, to RPH which gives it access to GTA V) and which would load UASI files (converted ASI files) then, the ASI scripts would interact with GTA V the same way the would've done it with ScriptHookV, except they would do via UnvAsiIntrf.dll, which itself serves as a simple bridge between UASI scripts and the API Handler.Īs the plugin is still in beta and might be unstable, you may experience bugs and / or crashes. UnvAsiIntrf.dll should be supported by the end user as it is pure C++, and AsiSupport.dll should also not cause any problem if the end user has all required dependencies to use RPH.

Rage plugin hook not launching code#

This version was created with compatibility and user-friendliness in mind: managed code is in its own file ("AsiSupport.dll", which is the RPH Plugin), and all unmanaged code (the bare minimum the make the plugin work) is in UnvAsiIntrf.dll (which stands for "Universal ASI Interface"). Though, this mix between managed and native code created problems and confusion: errors were hard to track down, the program was hard to maintain, and the plugin didn't work for a lot of people. The first version was entirely coded in C++/CLI: native C++ code was used to interact with native ASI plugins, and the "CLI" (or "managed") part of the code was used to interact with the. Everything but the raw DirectX access ("Present callbacks") has been implemented, so most ASIs should load and work properly.

Rage plugin hook not launching mods#

All rights reserved.This is a RPH plugin that converts ASI mods into UASI ("Universal ASI") mods which can be loaded with RAGE Plugin Hook in the same way ASI mods are loaded with ScriptHookV. All other marks and trademarks are properties of their respective owners. Rockstar Games, Inc., Rockstar Games, Rockstar Studios, Red Dead Redemption 2, Grand Theft Auto V and the Rockstar Games (R*) marks and logosĪre trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. RAGE Plugin Hook is not sponsored, endorsed or authorized by Rockstar Games, Inc. The authors of RAGE Plugin Hook are not affiliated with Rockstar Games, Inc. Visual C++ Redistributable for Visual Studio 2015 (圆4).Microsoft Visual C++ 2010 SP1 Redistributable Package (圆4).Either of the following operating systems:.A legal copy of Grand Theft Auto V or other supported game.















Rage plugin hook not launching